Here's a little project I've been working on recently. [GameDev uses HTML, not BBcode. More info. - Oluseyi] [Edited by - Oluseyi on April 3, 2006 3:08:51 PM]
Looking very good. A couple of rust stains streaming down from the windowsills wouldn't go awry; the upper floor seems a bit too clean to me. perhaps a single hairline crack in the window, if that's not too on the nose. Oh, and I wouldn't bother having separate geometry for the pothole or the AC vent. Embedding circles in geometry sucks up the triangles something fierce. For that matter, probably a good idea to render the left fence as a single quad with alpha testing.
Agree with the above. And YIKES are those wires on the right side of the image cylinders? Embed them into the texture or get rid of them. Otherwise, looking very nice.
Two critiques: Bring those windows a little closer together. Take into account the building foundation; the windows would need to be spaced from the walls a bit more. Also, I'd throw in some form of beveled row spanning the building above those two columns. They end a bit too abruptly. A quick paintup:
thanks for all the replys. I like the boarder idea, but it's supposed to look as if they've turned into a chinese take away. So before it would have just been a crappy house. But now they've rendered it by putting the pillars on the front and painting surrounding wood green.