Hi, i want to ask a single question. Will it be too high poly for a tree with 6396 polygon? See the images below. It is the tree model i made using 3ds max. I planned to include the tree into my game project.
Simply, yes, its too many. You want to aim for nosmore than 1000 polies/tree (for comparison, a character is usually between 3000-4000). The best trees I've seen so far have been in Elder Scrolls IV: Oblivion. Each cluster of leaves is its own billboard, and it looks fantastic. Look at how they do it. If you still want to use that model, get rid of all of your smaller branches, and reduce the amount of sides on your canopies and the tree itself. A wireframe shot would help, but you can cut your polies in half by using half the amount of sides.
You can render the tree from different angles, then paste the renders as textures onto a simpler model to make it more workable as a game object.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.