2d water, radial blue etc...?
Okay, i want to do a sort of water effect, (like the unreal tournament water) im not quite sure where to begin and how though, anyone got any pointers and/or tips, suggestions etc?
Oh and while Im at it I might aswell ask if someone got a nice tutorial on how to do a "radial blur" effect in opengl?
And anyone know a good 3ds loader?
*phu* thats all for now, i promise
Thanks.
Edited by - tidilipom on January 29, 2001 8:54:01 PM
--Peace.
i believe the UT is not realtime procedural water.
have a look at the water demo on my site
http://members.xoom.com/myBollux
have a look at the water demo on my site
http://members.xoom.com/myBollux
There is a little bit of info at this page,
Unreal''s Real-Time Procedural Texture Manual
Not much, but it may help you.
Unreal''s Real-Time Procedural Texture Manual
Not much, but it may help you.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement