Outside the Box
What if you have an idea that isn't just a game idea, but a new way to deliver/grow a game? I have a business model for a game that adresses some of the gaming industry's pitfalls: -costs too much (monthly payments) -can't retain players (constant changeover between games = fast extinction) It's fresh - and I think the world is ready for it. The foundation is there I just don't know how to set things into motion. More info in this thread... http://www.gamedev.net/community/forums/topic.asp?topic_id=384230
So you do have a game, then, that demonstrates your new idea (as you have said in the linked thread)? If so, I would think that that would be your best bet, to showcase the game and point out its effectiveness as it corresponds with your new idea, because an idea may be good and all, but an example is better. And, if you're worried about your idea being taken, simply get a patent for the concept (if it hasn't already been taken) and then discussing the idea won't be so taboo.
Also, I would be interested to know what COG stands for, if you want to post that here or just PM it to me. If the idea's interesting enough, I'm sure you could find help, but not many people will jump aboard your wagon with just positive words; they need to see some proof that you have something good.
Also, I would be interested to know what COG stands for, if you want to post that here or just PM it to me. If the idea's interesting enough, I'm sure you could find help, but not many people will jump aboard your wagon with just positive words; they need to see some proof that you have something good.
Cross post of http://www.gamedev.net/community/forums/topic.asp?topic_id=384230
Dan Marchant - Business Development Consultant
www.obscure.co.uk
www.obscure.co.uk
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