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The MMORTS

Started by March 27, 2006 05:34 PM
14 comments, last by TheKnight 18 years, 10 months ago
You know, I've heard alot of comments about this kind of game, but how many have been actually been created? I have an idea for 1, but will probably never implement it(and if you steal my idea, just give me a free uber-account:-}) So basicly, the player creates a character from several races and classes, just like other MMOs. But eventually, they have to choose a side/kingdom/nation (which they can change later) that they will align with in combat. Then, they can partcipate in large battles as a "hero" character. Once you have acheived a high rank, the ruler of that group may give land to you. You can use this land to play an RTS type of game with NPCs that move into your land. Then you can participat in those large battles, either as yourself as a hero character, from a traditional RTS view, or a little of both. You can command NPCs regularly, and to Player Characters via IM style talking. Of course, those battles have to mean something, so whenever you lose to another kingdom, you must surrender your land to them and begin pretty much all over except now your an uber player who will probably be able to get land pretty quick. The best part of this game would be you could have huge, dynamic worlds with players doing most of the work, setting up stories and rivalries by themselves. Not to mention the fact that you could have awesome moments of like 10 ruler Players making a last stand at the small little city they are sharing, fighting against massive 1000 person armies.
-Kyle
Shadowbane. Sorta.
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The fundamental problem I see with most MMORTS ideas is that the game would attract mainly people who want to play an MMORTS. Seems simple, but most people theorizing seem to forget this. Your idea, like others, seems like it would only work if the user base was 5% people who want to play an MMORTS, and 95% people who want to play a subpar MMORPG that consists entirely of taking orders from a random junior high school student with a god complex over instant messenger.
Accually I've been thinking about an idea similar to this. If you want to network, get ahold of me. Mine was similar, sans the hero-character idea.
The biggest problem with an MMORTS is that the RTS continues even when you are not on....

nothing like logging on only to find you're stuff gone.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
Well there is this one http://www.ballerium.com/
I am not sure when and if it is going to be released, but anyway.
It's all about the wheel.Never blindly trust technoligy.I love my internal organs.Real men don't shower. Quote: Original post by Toolmaker Quote: Original post by The C modest godHow is my improoved signature?It sucks, just like you.
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I've toyed with an idea of a MMORTS, the best idea I've had is to have it where each player is a sort of warlord, they have their own set of troops (Or access to a set number from a pool of them) and when they log out their troops go with them. Bases are to be fairly static, mines and factories while they can be destoryed can only be built withen a range of space.

Player logs in, looks at the battle zones and picks one. Maybe they want to do a full frontal assult, they'll pick a battle zone on the boarder and try to advance into the emeney's lands. Maybe they want to do a behind the lines action? They pick a zone behind the lines and use a small force to try and sabotage the war effort.

Want something a little more 'constructive'? Go deep behind your own lines and supervise contsruction, and defend against the other side's attempts at behind the lines action.

If a human attacks an area that doesn't have a human controling it, an AI player would take over and defend the land using troops from that side's pool for that region.
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
Shattered Galaxy (a korean based MMORTS) seems to have pulled it off fairly well. Instead of having bases and such, each player has his or her own squads of units that can be upgraded over time. Each unit tends to serve a different battlefield purpose and must be used differently. While players typically have only 6 or 7 units in a battle, there are usually about 10 players on each side, so it turns into a fairly epic battle that you get to take a small part in.
Quote:
Original post by Talroth
I've toyed with an idea of a MMORTS, the best idea I've had is to have it where each player is a sort of warlord, they have their own set of troops (Or access to a set number from a pool of them) and when they log out their troops go with them. Bases are to be fairly static, mines and factories while they can be destoryed can only be built withen a range of space.

Player logs in, looks at the battle zones and picks one. Maybe they want to do a full frontal assult, they'll pick a battle zone on the boarder and try to advance into the emeney's lands. Maybe they want to do a behind the lines action? They pick a zone behind the lines and use a small force to try and sabotage the war effort.

Want something a little more 'constructive'? Go deep behind your own lines and supervise contsruction, and defend against the other side's attempts at behind the lines action.

If a human attacks an area that doesn't have a human controling it, an AI player would take over and defend the land using troops from that side's pool for that region.


That game definitley sounds fun to play. I think everyone (well not everyone) has come up with similar ideas before, but this one seems to cover most of the aspects of coolness. Now if only I had online game coding-skills to make it. :(
Quote:
Original post by Talroth
I've toyed with an idea of a MMORTS, the best idea I've had is to have it where each player is a sort of warlord, they have their own set of troops (Or access to a set number from a pool of them) and when they log out their troops go with them. Bases are to be fairly static, mines and factories while they can be destoryed can only be built withen a range of space.

Player logs in, looks at the battle zones and picks one. Maybe they want to do a full frontal assult, they'll pick a battle zone on the boarder and try to advance into the emeney's lands. Maybe they want to do a behind the lines action? They pick a zone behind the lines and use a small force to try and sabotage the war effort.

Want something a little more 'constructive'? Go deep behind your own lines and supervise contsruction, and defend against the other side's attempts at behind the lines action.

If a human attacks an area that doesn't have a human controling it, an AI player would take over and defend the land using troops from that side's pool for that region.


Very similar to what I was going to make. Drop me a line if you wanna discuss and maybe even start a design.

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