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Your first Portfolio!

Started by March 22, 2006 01:40 PM
14 comments, last by GameDev.net 18 years, 10 months ago
Quote:
Original post by Cubed3
So what math is really needed for game programming?

You frequently hear "I wish I knew the math required to do ___."

You never hear "I know too much math."
Quote:
Original post by Tesl
Hmm, iv always been under the impression that when applying for entry level positions a decent portfolio is *really* important to have. I suppose it can't hurt at least.

They can be, it depends on lots of factors.

All I care about is "Can they do the job when and how I want them to?" and "Will they fit in?" Being able to show evidence is good, although few entry level people have it.

A good demo disc/portfolio shows that the applicant can do the job. But it does not answer all the questions. It shows that they probably have the drive to see a project through, to polish it, to do all the steps that are required to make it ready for publication. It does not show that the applicant actually did the work, nor how long they spent working on it, nor how much they knew vs. how much they found online.


With or without demos, you will still be asked to prove that you can do it the way they want and that you will fit in to their company.

Expect to be given a programming test which will be timed. They might give you a hard limit of two hours, or they might say "work on this until it is done". The'll review the results and see what you wrote, the quality of what you wrote in that time, and so on.

Expect to be questioned to the full extent of your knowledge on one or more topics. Expect to be asked about what you like and dislike -- and please demonstrate a preference.

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Thanks Frob, I feel like thats really great advice :)

I dont have any concerns about fitting into a company, I like to think that my people skills is one of my strong points. Programming tests aren't really a concern either, although i've still got a long way to go before catching up with some of the coders that frequent this board :)

I will want to work on a bit of a portfolio anyhow, and i'm looking at writing a 3D ten pin bowling game after i finish my degree. It would give me a chance to work with physics (using the Newton SDK), and I'm probably capable of modelling/texturing a bowling ball and some pins by myself :)

Thanks guys for everyones input =)
"Leave it to the computer programmers to shorten the "Year 2000 Millennium Bug" to "Y2K." Isn't that what caused this problem in the first place?"

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