Lotsa individual quads...
What''s the fastest way to display a whole lot of individual quads? (In OpenGL)
there doesn''t seem to be much benefit from any particular method - there''s always a lot of function overhead...
anyone got any thoughts?
Khrob
_________________________________I used to be indecisive. Now I'm not so sure...
I would advise that you use something like in Tutorial 11 and 23, whereby you read in all of the quads using a loop.
I know tutorials 11 and 23 use triangles, but it''s simple enough to modify that code to use quads instead.
So my advise is basically this...... use the same routine used in the aforementioned tutorials, and change the code to use quads.
~Cobra~
I know tutorials 11 and 23 use triangles, but it''s simple enough to modify that code to use quads instead.
So my advise is basically this...... use the same routine used in the aforementioned tutorials, and change the code to use quads.
~Cobra~
"Build a man a fire, and he will be warm for a day. Set a man on fire, and he will have warmth for the rest of his life"
Hi,
I''ve modified the code of the 11 and 23 lessons to display quad.
It''s very easy !
Enjoy !
I''ve modified the code of the 11 and 23 lessons to display quad.
It''s very easy !
Enjoy !
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
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