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why is everyone into overly complex game ideas ?

Started by March 20, 2006 12:37 AM
37 comments, last by Codman 18 years, 10 months ago
I cant believe how many incredibly complex game ideas people are talking about in here. Where are the simple , realistic game concepts ? why is so many persons dreaming of the next utterly ground breaking games with overgrowing complexity rather than neat , tiddy fun little games ? the 2 best games i have played on gamedev is a 3D breakout game that had some sort of high speed tunnels between the levels and a game with a bouncing ball... think about games like worms , lumines , or puzz loops for example... its a simple game design that can be done by a small team yet its litterally hours of fun. anyway ... just my 2 cents on indie gamedesign ;)
Because those aren't the games that make people go, "Man... I want to be a game designer!".

Learn a couple cowboy chords and you can have one helluva time around a camp fire, but those aren't the songs that make people go, "Man... I want to learn to play guitar!". People are inspired by hott lixx. (Yeah, the link is old news, but it still makes me giggle [lol])
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Quote:
Original post by sinx
why is so many persons dreaming of the next utterly ground breaking games with overgrowing complexity rather than neat , tiddy fun little games ?

Perhaps the problem is with you. We've all played a dozen Pong, Breakout and Asteroids clones each. Sure, we'll make one as part of the learning process, but that's just a stepping stone, not the objective!

I'll be frank: I don't play anybody's Pong or Breakout clones. Not off this site, not on a web-games portal, none. Been there, done that, got bored. It's not fun anymore.

Besides, half the fun of a hobby is learning to do challenging things. People don't necessarily pick up game development as a hobby to play games or to finish making them. The fun lies in the journey - solving complex problems, learning complex techniques... Fun is an entirely subjective metric. I think "gun porn" (think Black) is fun. You think Breakout 2006 Ultra! is fun.
Though 3D pong doesn't particularly interest me, I remember one guy at work playing it every lunch hour for a couple weeks. There's probably quite a few people that got sucked into that Grow game from the topic in the lounge and Hell of Sand managed to hook me pretty good for awhile. Casual games would seem to have the ability to net a large audience, even if it's just for a short period of time. People are taking notice and trying to find a way to capitalize on it.

Probably a lot of people would rather exercise their minds on somehting intricatly detailed and complex. It can also be tough to make something that's simple, fun, and relatively unique.
OMG! I can't believe I finally found someone that have the same game philosophy as me! You don't know how happy I am @.@

I remember hearing this from somewhere, "Do not substitute depth with complexity".

I'm looking for ways to develop games that are simple but deep as chess and go. I mean...a real simple game doesn't need to be played on electronics.

[Edited by - lightblade on March 20, 2006 3:16:23 AM]
All my posts are based on a setting of Medival Fantasy, unless stated in the post otherwise
Me, I'm a writer first and a game designer second, so I don't design games that don't have room for a literary-quality story. Even within writing I am a novelist, not a short-story writer. I think that an artist of game design needs to have a pretty big canvas to give them enough elbow room to create something artistically satisfying.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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Aim for the stars and you may reach the moon.
Or you may just slingshot yourself out of the universe.
I recently came up with a couple of good game ideas, but whether or not they're feasable from a single-hobbyist point of view is another story

As for what I'm actually projecting I will finish in a finite period of time, is a little platform jumper with fantasy elements that might actually be insanely fun to play
Quote:
Original post by MatrixCubed
I recently came up with a couple of good game ideas, but whether or not they're feasable from a single-hobbyist point of view is another story

As for what I'm actually projecting I will finish in a finite period of time, is a little platform jumper with fantasy elements that might actually be insanely fun to play


I played an indie platformer called Glace recently and it was a lot of fun to play. Platformers are definitely one of the genres which can be done well by an indie team. I'll look forward to seeing yourse when it's done. [smile]

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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