directX sux!
rudy does not know what he is talking about.
he has no idea how to evaluate API''s.
one thing he is NOT is a good source of opinions!
Directx 8.0 is way better than OpenGL
awigga: Of course you agree with rudy. You''re the same person.
You also post under Slayer69 and Styles, and have managed to carry on a few arguments with yourself, in addition to agreeing with yourself.
What''s the point? Go away and get a life.
You also post under Slayer69 and Styles, and have managed to carry on a few arguments with yourself, in addition to agreeing with yourself.
What''s the point? Go away and get a life.
quote:
awigga: Of course you agree with rudy. You''re the same person.
lol!
BAHAHAHAHA
HHSDrum@yahoo.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
Since the Quake 3 engine uses OpenGl then I suppose it is crap is it?
Never cross the thin line between bravery and stupidity.
Never cross the thin line between bravery and stupidity.
quote: Original post by Julio
only microsoft can get away with not doing something right the first time.
And the second, third, fourth, fifth....
January 26, 2001 10:13 PM
I don''t have very much experience in developing games, or any sort of graphics. But I wouldn''t say either one sucks. I have seen some damn good graphic demos in both, there seems to be more available on Dx, but that may be because it''s Microsoft.
OpenGL in my opinion, is a little better, there are a lot more *nix users than people sometimes think. Just today, I was at a software store, and I saw a game, it ran on *nix as well as windows. What point am I getting to?
The OpenGL runtimes have been on the windows operating system since 95, and OGL runs on Linux too. It doesn''t matter who writes the software, it should be evaluated for it''s reliability, and features, not by the prestige of the company.
rudy, you are an asshole, and if you don''t change your ways you aren''t going to get very far in real life. This isn''t an insult, I am trying to help you. Narrow minded people don''t last in the real world, you have to open yourself up to ideas that make sense. You can''t just keep thinking bigger is better and go with that forever.
Get a life, and get one fast, you are like 17 and you still aren''t mature enough to make descisions based on fact or logic. I am 14 and wouldn''t say for a minute that just because Microsoft made it, the competitor sucked and should die.
fuck off asshole.
now that''s an insult.
OpenGL in my opinion, is a little better, there are a lot more *nix users than people sometimes think. Just today, I was at a software store, and I saw a game, it ran on *nix as well as windows. What point am I getting to?
The OpenGL runtimes have been on the windows operating system since 95, and OGL runs on Linux too. It doesn''t matter who writes the software, it should be evaluated for it''s reliability, and features, not by the prestige of the company.
rudy, you are an asshole, and if you don''t change your ways you aren''t going to get very far in real life. This isn''t an insult, I am trying to help you. Narrow minded people don''t last in the real world, you have to open yourself up to ideas that make sense. You can''t just keep thinking bigger is better and go with that forever.
Get a life, and get one fast, you are like 17 and you still aren''t mature enough to make descisions based on fact or logic. I am 14 and wouldn''t say for a minute that just because Microsoft made it, the competitor sucked and should die.
fuck off asshole.
now that''s an insult.
It''s too bad rudy has to be such a bitch. He gives a bad name to DirectX users like me. I''ve had some experience with both D3D and OpenGL, and in my opinion they''re equal in most respects in their current versions. Personally, I love both APIs, and the only reason I prefer D3D right now is that it''s a little easier to implement certain cool things like vertex and pixel shaders. However, I admit that my opinions could easily change with new releases of either API.
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