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GOD and MMORPG design!

Started by March 17, 2006 11:25 AM
31 comments, last by Sylon 18 years, 10 months ago
Whatever happend to seperation of religion and game developing????

And where'd the 'online' go in MMOGs?? Is it a single-player Massively Multiplayer Game? :D

Presonally, I'm just gonna stick with singleplayer games for a *long* time. Much more simple.

And BTW, sadness makes me unhappy.

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I refute your logic in that hackers equate to evil ... this is using the same logic which proves guns by themselves are evil.


Hackers don't ruin games, game developers ruin games!

(sorry if this post wasn't that helpful! Someone should smack me for this...)
"Some people love PvP, but only when there's nothing to be lost. Some people love PvP when everything is on the table and there's no safety."

Well said! Some people would love the idea of a paintball game with no rules or a football game with no rules. For others that would be hell. It's two completely different attitudes towards games (especially in sport I guess).

When you play an MMO, is your opponent somebody that you're playing "with" or "against"? Personally when I play games, including MMOs I try to consider the enjoyment of my opponent but if my opponent isn't considering mine that becomes very difficult :)

On PvP servers in WoW, when people of opposing factions encounter each other, a very interesting psychological game happens because you have no way of talking to each other. If you attack this person, will they be upset or will they welcome the challenge? To some people, this doesn't even matter because the game is about simulating a war and your enemy's happiness is irrelevant. What about your ally's enjoyment? If you don't attack the enemy, will your ally die? It's very confusing!

In the end, it seems some players might WANT an environment that encourages hate and enmity for the sheer excitement of it.

Maybe that's why jerks like sports :p
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Original post by RanmaruX
"Some people love PvP, but only when there's nothing to be lost. Some people love PvP when everything is on the table and there's no safety."

Well said! Some people would love the idea of a paintball game with no rules or a football game with no rules. For others that would be hell. It's two completely different attitudes towards games (especially in sport I guess).

When you play an MMO, is your opponent somebody that you're playing "with" or "against"? Personally when I play games, including MMOs I try to consider the enjoyment of my opponent but if my opponent isn't considering mine that becomes very difficult :)

On PvP servers in WoW, when people of opposing factions encounter each other, a very interesting psychological game happens because you have no way of talking to each other. If you attack this person, will they be upset or will they welcome the challenge? To some people, this doesn't even matter because the game is about simulating a war and your enemy's happiness is irrelevant. What about your ally's enjoyment? If you don't attack the enemy, will your ally die? It's very confusing!

In the end, it seems some players might WANT an environment that encourages hate and enmity for the sheer excitement of it.

Maybe that's why jerks like sports :p


I am not as complicated as you. I am very simple minded. I hate PvP in WoW because I can't kill anyone I like. Why? Because I hate geeks who irritate you, and gets away with it (Kill Steal, pulling mobs, make funny gestures, do something stupid, acting childish, being pathethic). In Shadowbane it's much more simple, I hate you - I'll just kill you.
I have no idea what you're talking about. God sucks at MMORPG design. Who really likes permadeath?
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Original post by tstrimp
I have no idea what you're talking about. God sucks at MMORPG design. Who really likes permadeath?


You win.
Very funny tstrimp! Just remember I wasn't posting about physical things like death in the game design, but more about the relationships between real-life players, and their relationship to the MMORPG world (how a pure form of fun can be derived from it). It's more of a mental thing.

Anyway if everyone dies and goes to Heaven then I guess we'd like permadeaths wouldn't we?! Especially if they were painless and natural (not from disease)--which is possible. Only we wouldn't like them from an MMORPG standpoint because it would mix the physical players with the spiritual players and that is too complicated and boring.
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Original post by Sylon
Anyway if everyone dies and goes to Heaven then I guess we'd like permadeaths wouldn't we?! Especially if they were painless and natural (not from disease)--which is possible.


But you lose all of your equipment. Do you get to keep your skills at least?
In Heaven we get better equipment and better skills!!! Better everything!!

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