Keep in mind he wrote that back in 2001, so it's a few years out of date now, and I'd agree that the rules listed are showing thier age, but I posted that mainly as an example of some unusual rules you could try developing under in order to encourage trying something different - I happened to have a link to that handy, but there are similar things out there, and you could certainly come up with something of your own.
I certainly wouldn't rule out hardware accelerated graphics for one thing, and I don't really think the original author would either. If we take a look at his justification:
Quote:Justification: By adopting a simple, well-known display standard and sticking rigorously to it, both designers and programmers are freed to concentrate on tasks of real importance. |
It doesn't hold up so well anymore. Some form of hardware acceleration is pretty much guaranteed with a gamer these days, so if I were writing up my own set of rules to follow I'd probably instead restrict the use of pixel shaders or requiring too much video memory, as a way of updating the rule somewhat.
Quote: I agree. Tablet pcs are a new thing and the use of a pencil instead of the mouse can make for some interesting gameplay (see the Nintendo DS) but under Dogma 2001 you're not allowed to make a new type of game play (edit: which would let tablet pc users play with their machine). |
I think you scanned over the rule a little quickly, take another look at it:
Quote:3. Only the following input devices are allowed: on a console machine, the controller which normally ships with it. On a computer, a 2-axis joystick with two buttons, or a D-pad with two buttons; a standard 101-key PC keyboard; a 2-button mouse.
Justification: Most games that depend on gimmicky input devices are crummy games. You must not waste your time trying to design for them. |
The intent of this one is to prevent you from using gimmicky controllers. The touch-screen on a PC is effectively the controller that ships with it, and would therefore be allowable. The touch-screen on a DS would also be allowed under these rules.
In any case, the idea is simply to try something
different, and I think that's always a good thing - Dogma 2001 is just one example of a set of conditions you could apply in order to encourage thinking 'outside the box'.