How to make your entry in two weeks or less
Being as this is a competition encouraging you to prototype a game in a pretty short space of time, I'd recommend you read this whitepaper, written by the guys behind the Experimental Gameplay Project at CMU. Over the course of one semester, they made something like 30 small games, each one taking no more than a week. There's some very good advice in there for anyone looking to enter Seeing Double.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
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