Need help with this code ...
I''ve set up a quad which is rotated through a quaternion ! The problem is that it rotates along it''s center, and I''ve not been able to set up the object rotation along another point (let''s say somewhere up on the Y axis, for example). This is the code of the draw function, somebody can help me ? Thanks !
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0,-20,-100);
glRotatef(-90,1,0,0);
glPushMatrix();
dudes_quat.getMatrix( dudes_matrix );
glMultMatrixf(dudes_matrix);
glColor3f(0.5f,0.5f,1.0f);
glBegin(GL_QUADS);
glVertex3f(-10.0f, 10.0f, 2.0f);
glVertex3f( 10.0f, 10.0f, 2.0f);
glVertex3f( 10.0f,-10.0f, 2.0f);
glVertex3f(-10.0f,-10.0f, 2.0f);
glEnd();
glPopMatrix();
im not 100% sure what u mean but with quaternions order is very important ie
q = q1 * q2 is totally different to
q = q2 * q1
http://members.xoom.com/myBollux
q = q1 * q2 is totally different to
q = q2 * q1
http://members.xoom.com/myBollux
sorry zedzeek, I''ll try to explain better. I found very useful the code you indicated me (the fog sample using quaternions), so I modified it to fit my needs. Now I''m inside the cockpit of an aircraft flying over some terrain. As I pull the joystick to the left, I''ve to right-rotate the terrain along the Z axys (keeping the cockpit still), but the terrain rotates around it''s own center; instead, I need to rotate it around the cockpit !
mmhhh maybe is better if I study some english first ...
thanks anyway !
mmhhh maybe is better if I study some english first ...
thanks anyway !
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