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[SD] Would a view that is primarily text be ok?

Started by February 28, 2006 03:10 PM
1 comment, last by KGodwin 18 years, 7 months ago
Both views would be nescesary for success and simultaneous, but one would be primarily graphical while the other is primarily text. The text view would be a fully interactive 'view', just like the graphical. Views should be primarily graphical; text is permitted provided it is not over-used (i.e. a simple text listing of health and position of monsters in the level will not be acceptable). I'm not sure if the above sentence is just to prevent obvious BS, or anything primarily text in nature.
If you were presenting the text in a graphical way, e.g. the position of the text within the display is somehow telling the player something, then it might be OK. What I don't really want is a big chunk of statistics or measurements that just sit there being updated.

I can't really give you a better idea without hearing more about what you have in mind. Feel free to PM me if you don't want to talk about it publicly.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

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Ok, I've sent you a PM. =)

It sounds like my idea will be ok. But little point in posting the core concept in the contest forum, heh.

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