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In the game development/programming job..How much math required?

Started by February 27, 2006 04:57 PM
23 comments, last by EvilDecl81 18 years, 8 months ago
Quote: Original post by Jetto
so if im not good at math now?? I will just not do good at all in having a career?? I am willing to work on my math .


Why don't you work on your math instead of wasting time on these forums asking ridiculous questions? Apparently you knew the answer to your question before you even posted.
More than most people know.
Less than most people think you need to know.

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What kind of game? 3D first person action game? 2D Tetris clone? Mobile games? Text-adventure game? The answer greatly depends on what you want to develop.
Quote: Original post by JBourrie
More than most people know.
Less than most people think you need to know.


quoted for truth.
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The game industry requires that programmers are *very* strong at what they do, however some programming jobs do not require much math.
The stronger your programming/math skills, the more likely you will hold on to your job, rather than being forced to join the ranks of freelancers I expect.
I think generally, when 'math skills' is concerned about programming - it's the problem solving skill that's most relevant to programming. 90% of the time if you are bad at maths it's because you are

a)lazy.
b)horrible at problem solving.

Being hard-working and have the natural ability to problem solve is the basic requirement for any programmer. If you are bad at maths, the chances are you will never be a good programmer.

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Let's just put it this way:

I often hear "I wish I knew how to do ______ math".

I never hear "I know too much math," except when people who don't know the math keep bothering them and won't let them get their work done because they are doing other people's math problems.
I would really recommend you take a mathematical modelling course, I'm just in the process of finishing mine, and it's been pretty awesome for a math course. It's basically about how to model all sorts of real-world problems in mathematics, how to evaluate the models and algorithms you come up with, and how to get a problem solving 'mind set'. It should give you (back) an interest for math, as you'll learn what all the previous courses where really about, and how to apply skills they taught to real problems (very nice to have when doing game programming). Some other courses that are great for this are image processing/analysis, automata and formal languages, and compression, if you're interested in those kinds of things (some not so relevant for game programming though). Anyway, just wanted to say that you can in fact have interesting math courses, and this is coming from someone who also generally hated math in school :)

Good luck!
Quote: Original post by Taharez
I would really recommend you take a mathematical modelling course, I'm just in the process of finishing mine, and it's been pretty awesome for a math course. It's basically about how to model all sorts of real-world problems in mathematics, how to evaluate the models and algorithms you come up with, and how to get a problem solving 'mind set'. It should give you (back) an interest for math, as you'll learn what all the previous courses where really about, and how to apply skills they taught to real problems (very nice to have when doing game programming). Some other courses that are great for this are image processing/analysis, automata and formal languages, and compression, if you're interested in those kinds of things (some not so relevant for game programming though). Anyway, just wanted to say that you can in fact have interesting math courses, and this is coming from someone who also generally hated math in school :)

Good luck!

About the mathematics modelling course, is it a course about groups rings and models theory? or is it something more like applied math?
While I agree there isnt somthing like to much math, I also have to say that there is math you would probabbly never using in programming, unless you have a very creative idea.
Things like lebesge integration, topology, groups. As far as I know, these things will be hardly in use in any program.

By the way, the math in university is a bit different from the math in high school.
I know people that wernt so good in math in high school, but became really good at math in university.
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Quote: Original post by The C modest god
About the mathematics modelling course, is it a course about groups rings and models theory? or is it something more like applied math?

You can see the course homepage here for an idea of the content, it's about the modelling process, from a real-life problem to a model, to a possible solution, and then the evaluation of the solution.

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