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Conversations in Elder scrolls: oblivion

Started by February 27, 2006 05:52 AM
8 comments, last by someboddy 18 years, 11 months ago
In the movies of oblivion I have seen that NPC can talk to each other, and you have a large veraity of things you can say and talk with NPC characters. My question is, how do they "get" all this conversations and text? They just have a lot of people writting all the possible dialogs? What is the order of paragraphes in relation to the number of NPCs in the game? and how many working hours do thay need to spend to create all these dialogs? I suppose that there are no developers of the game in this forum, so I of course I ask for your opinion and not an accurate answer. Thanks in advance.
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Players talking to NPC's use baldurs gate style dialog choices. That leaves the AI talking to each other with a wide range of pre-written and pre-recorded dialog.
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Remember that, to my knowledge, and apart from a few exceptions, there is only one voice for each sex/race combination. Then most NPCs can share similar topics... That means I expect to hear similar conversations a lot between different NPCs.

But yeah, years of writing and recording dialogues "bits".



After playing Morrowind, I have come into conclusion that the only way it is possible to make an Elder Scrolls game is by using 23485 slaved third world children.
-----------------------------------------Everyboddy need someboddy!
But then the English wouldn't be so good, so I don't think so :)
They use american children...
-----------------------------------------Everyboddy need someboddy!
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Quote:
Original post by someboddy
They use american children...


The english still wouldn't be that good. Maybe British kids.
It is probably similar to the previous two games in the series; Daggerfall and Morrowind. In those, nearly every character was a carbon copy of eachother, and all had the same dialogue entries, except for one or two on quest characters that were unique. This was, in theory, something they were planning on changing for Oblivion, but we will have to see. It has been cofirmed that they still only have one voice actor per race, not a unique voice actor per character, for the vast majority of NPCs, so unforuntately it does still seem like most NPCs will be saying the exact same thing most of the time. We'll just have to wait and see.
The stated fact that all of the dialogue in the game has recorded voice-over implies that all of the dialogue must have been written and recorded. They say that half of DVD space is filled with the recorded voice-over alone.
Remember they started working on this new game since Morrowind was released, so there has been plenty of time to write and record a ton of dialogue. That's why the pros have big teams- so you can get a lot done.
Actually, I like the same lines for everyone method in Morrowind. No longer talking to every NPC around hoping he can tell you where is the inn/armory/evil knight. Just find a random NPC and ask him whatever you want.
-----------------------------------------Everyboddy need someboddy!

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