Videogame Business to Double by 2011
A study from ABI Research is claiming that the videogame market will grow substantially over the next five years. Mobile and online gaming will lead the growth while all areas of the market will see some form of growth.
The videogame industry has been growing exponentially in recent years, and a new study from ABI Research has indicated that the growth will continue. According to the study, the videogame market will expand from $32.6 billion in 2005 to $65.9 billion in 2011. Online and mobile gaming will be the primary source of the growth, while the rest of the market will see growth, but to a lesser extent.
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The trends in the report don't seem too surprising to me.
The first generation of computer gamers still play games, the children of the 70's have mostly moved, and the children of the 80's are beginning to move to the casual game market. The late 80's kids are moving into affluence, and as they get out of college, are going to find themselves with a little less disposable income and much less time, meaning they'll migrate to casual games. Next, the parents are going to spend more money on games for the kids. Since those same parents are experienced with the gore that can be in games, they are actually going to enforce (or at least more knowingly violate) the ratings on games. So that will also adjust the business areas and growth.
The numbers are a little interesting, though. If I had time I would argue about specific numbers, but I do agree with the trends.
The first generation of computer gamers still play games, the children of the 70's have mostly moved, and the children of the 80's are beginning to move to the casual game market. The late 80's kids are moving into affluence, and as they get out of college, are going to find themselves with a little less disposable income and much less time, meaning they'll migrate to casual games. Next, the parents are going to spend more money on games for the kids. Since those same parents are experienced with the gore that can be in games, they are actually going to enforce (or at least more knowingly violate) the ratings on games. So that will also adjust the business areas and growth.
The numbers are a little interesting, though. If I had time I would argue about specific numbers, but I do agree with the trends.
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