Game creation
There is more than a few programs that allows people to build games without any programming skills. Including those map editors built into games
All my posts are based on a setting of Medival Fantasy, unless stated in the post otherwise
If you mean something that will allow you to make games without touching any programming you can check out Gamemaker. I never used it but I've seen some interesting stuff made with it.
I've tried gamemaking software (such as gamemaker) before but personally, I couldn't any feeling of satifaction, or acomplishment...
you make a game based of some other programmers' way of doing things...
you can develop your own game to a certain extent, but a lot of times, you'll tell yourself "hey this feature would be nice" to realize there's no real way to do it
since then, I told myself "to hell with these game makers, I'll make mine from scratch" and learned a couple of languages...
more complexity, but more possibilities
you make a game based of some other programmers' way of doing things...
you can develop your own game to a certain extent, but a lot of times, you'll tell yourself "hey this feature would be nice" to realize there's no real way to do it
since then, I told myself "to hell with these game makers, I'll make mine from scratch" and learned a couple of languages...
more complexity, but more possibilities
I agree with SlashOwnsU, as far I know, game editors, map editors, you name it with the word editor involved. All games/programs has limits which means you can't DO EVERYTHING but combine everything that is possible. So Gamemaker may help you build maps, but you can't do anything more than that, so if you want to change a detail which would be important for you, no can do, that's why you should program your OWN editor(s), then you can set the limits :-D, well that's my opinion based on what I know... maybe I am wrong, tell me then!:-)
Actually with GameMaker you can make any type of game you like. 2D, 2.5D, 3D, online. The scripting language is as flexible as any programming language.
Pixel Artist - 24x32, 35x50, and isometric styles. Check my online portfolio.
2.5D eh? That's no where near as cool as 4D or 0D! :) (I'm guessing you mean isometric tho..)
2.5D is a term referring to either multilayer 2D, raycasting-based pseudo-3D such as in Doom, or a mix of 2D and 3D content.
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