an item concepts
Hmm... how MMO is your MMO world? With more than, say, 2000 players in the scope, you'd be needing more instances of those items.
The idea itself ist awesome, though!
I think there should be a chance to loot that item from a player who had it, too. Not a 100% drop chance... but, like, 25%. To make you the target of lots of greedy characters with their nasty base motives :)
The idea itself ist awesome, though!
I think there should be a chance to loot that item from a player who had it, too. Not a 100% drop chance... but, like, 25%. To make you the target of lots of greedy characters with their nasty base motives :)
I agree with Thygrrr, its a nice idea, but the creation of so many unique items may cause problems. If you have 2000 players, and say 10 decide to take on a particular task. If one of those players has the item, it may start a mass brawl, everyone fighting for it, and basically end up running around after each other instead of doing the quest.
Apart form that it would be a pretty unique approach, but perhaps consider making it so that a player can still complete a task without an item, but it would make it a lot easier if they had it.
Apart form that it would be a pretty unique approach, but perhaps consider making it so that a player can still complete a task without an item, but it would make it a lot easier if they had it.
I'd rather be doing PvP for a good reason than just stomping through some dang dungeon. Getting to do the dungeon would be the reward for knocking out all the other competitors.
I'd like it even more if the dragonslayer sword would only drop for a character who had no chance whatsoever of finishing the dungeon, so he'd either sell it quick or get chopped up by tougher guys who want it. By then the NPCs would have tipped off some other players, and it'd be a fistfight & dance to see who gets to face the dragon.
Have the item expire after an hour or so of not changing hands or being used to open the lock, and reappear in the original spawn location.
I'd love it if you couldn't have more than one party per server doing the quest at a time.
I'd like it even more if the dragonslayer sword would only drop for a character who had no chance whatsoever of finishing the dungeon, so he'd either sell it quick or get chopped up by tougher guys who want it. By then the NPCs would have tipped off some other players, and it'd be a fistfight & dance to see who gets to face the dragon.
Have the item expire after an hour or so of not changing hands or being used to open the lock, and reappear in the original spawn location.
I'd love it if you couldn't have more than one party per server doing the quest at a time.
Yeah! Or you could have a major even quest that had a couple different outcome. Like if so many magic talismans can be brought to point A this happens, if to point B something else happens, etc. Players could rally together to try and bring about the outcome they want, and of course little wars would errupt to loot the quest 'talismans' which would be lots of fun.
I don't think this will work in MMO, regular RPG maybe.
The problem posing is that what if the players that has A/B/C is offline and offline for 1 month?
The problem posing is that what if the players that has A/B/C is offline and offline for 1 month?
All my posts are based on a setting of Medival Fantasy, unless stated in the post otherwise
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