Basic Game Concept Set in the near future an elite covert-ops team is put together to deal new threats of rising global tension, they are dubbed "Negotiators"(extremely tentative). Many extremists around the world have been joining forces to wage a war on the U.S. and it’s allies for what they claim to be “oppression of power by the socialistic capitals of the world”. The Negotiators are placed in situations ranging from the kidnapping of high-ranking military personnel and family to being sent to assassinate leading opposition members. The Negotiators travel the globe thwarting and eliminating threats, including situations on U.S. soil. Negotiations is a slow paced, realism, co-op only, tactical shooter that will push small squad based realism tactical ops back to the style it was meant. Allowing no more than 4 squads of 4 who’s mission it is to rescue, eliminate, and subdue. Highly covert and extremely deadly.
Look and Feel The main goal over all for the feel is to not bring a movie experience to the player but instead put the player in the real action. In doing so the use of earthy tones is a must. Vibrant, clean and cartoon-like environments are to be avoided. The gameplay is slow in pace, yet still suspenseful. Never knowing what is around the corner or if you made you presence known. Realism is also a must, with respect to gameplay. So if it is easy to do in real life then it will maintain that ratio in the game. Everything from weapon sounds to apparel will be an exact replica of their counterparts. Hollywood sounds and cenimatics will try to be avoided entirely.
Features Negotiations is a mod that will allow the ultimate customizability of each players character. Before every mission the player must organize his kit, with an array of weapons, gadgets, armor sets and other misc. gear at their disposal. Players will have to make decisions based on the mission, such as silenced or non, shotgun or no, what kits are needed, and what roll they will play. Stealth, planning, and efficiency are the keys to every mission. Too much armor can slow you down, but too little could leave you exposed. There is little to no arcade element, guns sound like their counterparts, speed, voice com. and AI, all realistic. Players will be pit against several AI for each situation, supplied with little more than a rough schematic of their surroundings the rest is up to them. The slightest noise could lead to a dead hostage, so the enemy must not get a shot off. Players will also be able to play as French (GIGN), British (RMC), German (GSG-9), Australian (SAS) and Israeli Special Forces. Each having some of their own unique weapons and accessories used. Though Negotiations is not a weapon popularity contest, the aim is not to include a lot of weapons for the fun of it, but to instead include what is actually widely used by Special Forces today. Some of many other features include:
- Ironsights
- Slinging and Holstering weapons upon switches
- Minimal to no HUD
- Ironsight and scope sway from breathing (hold breath for steadied acc.)
- Ability to rest any primary weapon on a surface for steadier aim
- Weight Factor
Target Audience The mod aims to please fans of realism. It also takes aim at the fans of the old tactical shooters that are no longer pleased by the mainstreaming of Rainbow Six and other like games.
Technology "Negotiations" is currently planned to be on the HL2 engine, Source, and target mid-high range computers. Hopefully to push the engine while making the content scalable to lower end computers. C&C is required [wink] [Edited by - Tonedef on February 12, 2006 9:01:08 PM]