Quote: Original post by OrangyTang
Against my better judgement, I'm going to say something which might be considered controversial, but what the hell...
Your comments aren't controversial. At least, I don't think they are.
I think the crux of the issue is that the majority of today's mainstream games are actually pretty bad. There are more people not playing them than playing them. In addition, the media obsession with "gamer culture" feeds into the notion that those are the only games that matter. Ha!
There are good games out there, very good games. And good games get played by everyone, regardless of gender, creed, race, economic status, social status, age... The solution to attracting more women and other "underrepresented" demographics to any segment of the market is to populate it with better games. It's not the complexity of FPS controls that put people off; it's the lack of a gentle learning curve, the lack of guidance, the lack of no-penalty practice, the lack of tips being disseminated within the game (you have to frequent message boards populated with foul-mouthed and libidinous zit-faced fuckers to find out about rocket jumps and so forth). Basically, the game is technically sound, but everything that makes it desirable to play is missing.
The male:female gaming debate is all misdirection. We should be looking at good:better. I think, for instance, that despite being very "male," my gaming habits closely mirror those of your stereotypical woman. Most games don't give me a compelling reason to play: I don't care about "pwning" or "0wnz0ring" some chump on the internet with a handle like "[Sh0t_G0dz]Ur_M0m_Liekz_M3_B3ttar," nor do I care enough about global rankings to play a game for 20 hours each week. Strip that out and there's no reason to play most "hardcore," mainstream games.
Yeah, we know, "Nobody plays games for the story." Except that they do. People play for the premise, for the fully-realized environment and context, for the narrative advance - for the social and emotional investment in an engaging fantasy.
Don't "dumb down" the controls; teach them to us. Don't slap pastel colors all over the place; give us engaging and plausible characterizations. Don't throw in "constituency concessions"; give us premises that everyone wants to play.
Make better games.