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The right path?

Started by February 12, 2006 01:35 AM
9 comments, last by Vergessen 18 years, 11 months ago
I did not disregard your comments I assure you. On the contrary just seeing a different viewpoint is helpful. Even while I have not made any of the game features clear, just seeing how one may act if such a game comes to life is refreshing. None the less, the reason why I stated you may not be one of them, is simply how you view the game as of now is very primitive. While in reality the action of digging a hole is an option, something you may never have to do, but the ability to do so exists.

With that, here is a mere glimpse on very few of the games features. This will be cut and dry, I have a lot of work to do elsewhere.

The sandbox does not apply to this game; with each action there are reactions, consequences, whether it was good or bad. The reactions come from a number of different sources, environmental, other players, physical, and NPCs.

NPCs are included only because after constant revisions a game as vast as the vastness of the world cannot thrive without them. These NPCs run on a form of radiant AI, and Database Intelligence. Meaning the NPCs can learn and expand freely while you play, but only within the confines of the games Database of knowledge. Their personality is based on individual stats, of which can grow and decay allowing for an ever-changing NPC.

Finally, the multiplayer for this game will not be possible for quiet some time. This is also due to the complexity and depth of how you interact with the game. With that in mind the “tutorial” will be a stand-alone game and prologue. Do not jump on the controls, as just as one had to become familiar with controllers and WASD configurations, one will have to adjust to this system. Along with that, one could test the market for such a game and see if expanding upon it is even viable.

*Edit*
Seems I had a mental skip in one of my paragraghs, fixed it.

[Edited by - Vergessen on February 15, 2006 6:58:59 PM]

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