Take care of this life
This is just an idea I had yesterday when I was falling asleep, it's about 54 lines long, and obviously I don't have plans to turn it into a game at the moment. Your character is a guardian entity. The task given to you by a higher being is to create a human from the soul it has entrusted to you and make sure the human earns a pass to the next life, without directly affecting the person after it reaches 7 years of age. First stage: At the beginning players can choose from hundreds of characteristics(for example hair length, color, and type, various degrees agresiveness, degree liking or disliking to be with others, ect.), and for the sake of balance and logic, some characteristics would block others, also to pick more advantages the player needs to pick some weaknesses, but he isn't forced to. This should be done in the way of a fun puzzle and be given some objectives, to keep players from getting bored. Estimated time of completion: 30 minutes to 2 hours. Second stage: After the player chooses all the characteristics, a couple (mother and father) must be choosen. The choices are created randomly, with 3 to 7 posible choices. Each choice would give some background on the parents so players can choose the ones who are the most favorable for their human. After the human is born and it's put in a randomly generated world, the player points at an object and selects an action to apply on that object, and the human(based on the characteristics choosen) will try it's best to do it. The baby would learn that fire burns or that burning things is fun, that girls are cool or that he shouldn't hang out with girls, ect.. the player has to guide the human through some events in his first 7 years, and the choices would modify the characteristics, and it is easy to increase a characteristic beyond the highest value that could be given in the first stage. Estimated time of completion: 15 minutes to 1 hour. Third stage: This part is less interactive. You gotta see how your human will interact with the randomly generated world. There are times when your human is confused and won't know what to do, at that moment there would be a multiple choice selection with 3-4 choices, which are generated depending on your human's personality. You cannot choose, you just have the option to delete one choice if you wish, and you might want to add a choice, but you don't have to delete a choice in order to be able to add a choice or viceversa. After editing the choices you would have to press a button(maybe labeled "Decide! or something), which forces the human to make the choice. Depending on the enviroment and the personality, the human will choose. Added choices have a slightly better chance of being picked. From time to time, the higher being will give you a specific thing he wants from the human, which might be 'good' or 'bad' (the higher being works in mysterious ways XD) but usually is related at something that your human is very good at. If the human doesn't completes the tasks, the chances of reaching the next life decrease. The random story should include some sillyness, some dark feelings, happyness, joy, fun moments, loved memories, some supernatural stuff(the human might even gain some ability), stupid decisions, and the like, but it also should be based on the characteristics choosen, so if your character is a very happy pinkish girly girl the story most likely would reflect the things that a very happy pinkish girly girl usually thinks about. The best moments to let the player influence the human is when the players is likely to be confused with what the player should choose too. It should feel like you are watching a movie, then comes an important moment where the character must make a hard choice and the viewers are intrigued with how things will end. Estimated time of completion: 3+ hours. A note about randomization: since I keep writing about things that should be randomly generated, I think the best wouldn't be a great amount of randomness, instead just having a setting which is roughly defined by the characteristics of the human but leaves some space to variation.
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