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source to my game, for you all!

Started by January 16, 2001 01:26 PM
2 comments, last by redmonkey 23 years, 10 months ago
right, a few of you may have seen this already, but i generally give away my code, (until we get our publishing and funding deal, so grab it while you can!) it was orignanlly built onto nehe''s tutorials, the texture mapping, the very first one, and some of the blending tutorials, *and* the milkshape tutorial, although i havent edited much of that yet anyways, my point is, i have some very cool features in my game, not least my console. all the textures, console variabels and functions, are all in hash-lookup tables... some console features include setting variables, that effect my actual game, dynamiccly loading and unloading models and textures, restting the video etc plus, [the most recent feature] you can assign a function for the console, to a function in your code, (eg: typing screenshot in the console executes console_screenshot() anyways, enjoy everyone, and the zip comes with binaries if you just wanna check it out. i intend to update my [new] page more and more with info and dev stuff. so, erm, please check out the info page as well as the source and binaries. oh, and if anyone can/wants to improve the code, (more pointers, some better algos etc) email me (below) last thing, this has been in dev for nearly two months, in my spare time, whilst im not at college __________________ graham "red" reeves. red@deadpenguin.org www.deadpenguin.org
__________________graham "red" reeves.[email=red@deadpenguin.org]red@deadpenguin.org[/email]www.deadpenguin.org
Hi. A nice start to, what could be, a very nice game.

A few issues.

1) Make the turning circle of the car smaller. I can hardly get round corners.

2) Improve your collision detection/response. I often bounce off a building in the reverse direction of how I hit. i.e. take into account reflection of the vector. Also, if I keep driving at a building I can drive through it. Its drives slowly but I can quite happily slide through anything in the level.

Other than this, good stuff.

Pete
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thanks, the physcics stuff is kinda of a placeholder until i actually do some, which is why the collision also sucks

the main idea was to let ppl havea look at the console etc and show what you can get out of the nehe tut''s (i only started opengl a month or so ago)

__________________
graham "red" reeves.

red@deadpenguin.org
www.deadpenguin.org
__________________graham "red" reeves.[email=red@deadpenguin.org]red@deadpenguin.org[/email]www.deadpenguin.org
Just tried the demo, and it is a intresting thingy.

It was kinda hard to tell what the front of the car is, and sometimes when you want to make a turn, it turns in the wrong direction.

The camera control is the type that makes people dizzy. Perhaps some tweaks to fix the angle/position.

Haven''t had time to look at the code, so I can''t help you there yet.

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