Splitt 3D Max mesh into chunks
Hello! I have build a terrain in 3D Studio Max 7 with the help of this tutorial: http://www.delta3d.org/article.php?story=2005070111291094&topic=tutorials . Now I want to split the terrain into chunks (within 3D Studio Max - btw: in Milkshape these are called "Groups"). How can I do this in 3D Max? thank you,
Select all the faces you want to seperate into a new object and find the 'Detach' button in the Polygon subsection of the Editable Poly rollout.
![](http://members.gamedev.net/dogcity/Misc/detach.jpg)
A prompt will ask you to name the new object.
Alternatively you can use the polygon properties thingamy to set id's for any selected faces. Milkshape recognises these as seperate groups.
![](http://members.gamedev.net/dogcity/Misc/detach.jpg)
A prompt will ask you to name the new object.
Alternatively you can use the polygon properties thingamy to set id's for any selected faces. Milkshape recognises these as seperate groups.
![](http://members.gamedev.net/dogcity/Misc/groups.jpg)
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