Quote:
Original post by TemporalFlux
How, for minimal initial cost, do you set up an effective prototype team for an RTS style game as in, what kind of people are required for this kind of task and how many?
Well you are going to need a programmer and a 3D artist. The main/initial programmer needs to be good so that he can make a framework on which other coders can later add extra bits to flesh out the game. To get the game progressing quickly you may want 3 programmers, 2 modellers, 1 2D artist, 1 level designer, 1 sound/music guy - but it is normal to get a prototype with just a coder and an artist.
You will almost certainly need to give more away to get interest than just telling us your idea is a revolutionary one. You might get a little interest but nobody will start work until they know what the design is - preferably from a proper design document. Many people will see your role as pointless unless you are a proper company and you do loads of marketing, website etc - until then you in a sense have to 'give' the ideas to the team and let them get to work, with the ability to change things if they want.
Quote:It depends if you're going to pay a full wage to professionals as a 'real' job. If yes then you can expect fast progress but it will cost a lot (add up 3 people's salaries and you see a large part of the prototype cost assuming it takes one year). If they are to work together you must hire an office too...
Original post by TemporalFlux Quote:
If you have the money the best way to go is to set up a company and hire a small initial team to do the prototype, with everyone signing an NDA and a contract (which includes an assignment of rights where necessary). Then don't show the prototype to anyone you don't have to (investors would be on the "have to" list) keeping it under wraps until you are ready to start marketing it.
That I think, is what I was looking for. Runs the risk of Sandmans a) b) or c) syndrome though just with much higher financial reprocussions!
Can you give any sort of rough projection on how much this would cost and how long it takes. I realise that without any details on the game this will be a ballpark guess but assuming a marketable game will run about 2mil and take 2 years of production time, how much of these two elements would the prototype phase cost?
...or are they going to be volunteers working for nothing?