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Original post by Mercury Quote:
Original post by slowmike Quote:
Original post by sanch3x
I'm telling you I thought it was rather difficult sometimes to take the "bad" decision and hurt someone.
Whoa! Whatever you do, don't play the hit GTA series!! :-)
Well GTA is different because the people are just mindless things to be killed.
In KOTOR it's completely different because you can talk to the people and they seem almost innocent. You can slight them and sometimes even kill them and it's just hard to laugh at it. I went through half the game as evil then restarted it as good and played through that because I felt so bad. [smile]
Your comment has a lot of interesting implications. Considering your feelings as an gamer average then it means that when the game AI and interaction has a good level then then the player will feel more and more influenced (it gets more 'personal') and it will be harder to make the usual game life/death decisions, while the less you interact with the local then its easier to kill them... maybe its not the interaction but the mood of the game.
Maybe you remember games like 'Legacy of Kain' where you play a vampire and you go to towns and feed from the villagers. The setting makes you more comfortable with the idea.
When you play the average Fantasy RPG then its common to go, get a mission (like kill the thiefs that are attacking local caravans) and return when accomplished. Have you noticed RPG games never ask for returning the bad guys to justice? Its always kill them. Players like to do that and they get no 'bad' feeling. Does this mean that the life of those we consider 'the bad guys' is less important?
On games like HalfLife and Farcry you kill people by dozens. But they are the oppressors so no problem. Doom3 presents demons so anything goes.
In real life, its usual for human beings to disregard human life if they are alien to our culture. The more close and 'like us' they are, the more value you give to them. And worse yet the fear of thinking that those aliens are thinking in the exact the same way makes both partys wary. Thats the origin of war and prejudice. So you are ready to kill the 'bad guys' in order to defend your people... that is 'the good guys'.
In the case of KOTOR. Which game element cause players to stop playing the dark side and go for the light side?
Luck!
Guimo