Ever felt bad about playing an evil character?
I'm mostly referring the KOTOR series. I suppose there are a lot of other games where you have to decide from the light and dark side. I know that a lot of my personality was shaped by do-gooders such as Cecil in FF2. All characters I've role played with (through MBRPGs - yes, I'm a dork) were good guys. Anyways, once I finished KOTOR as a jedi I decided to go through it as a Sith. I'm telling you I thought it was rather difficult sometimes to take the "bad" decision and hurt someone. Am I the only one who's felt this way? Think people might be discouraged to play a game if they are forced to play an evil character?
I thought I was the only one who felt bad about being evil in KOTOR. That game was fucking amazing...
I played it almost non-stop during a break for like 12 hours at a time, sleep, rinse/repeat. It was really scary when I was completely immersed in being malevolent. Not many things can consume you so whole-heartedly and now I think I know how most MMORPG addicts feel.
I played it almost non-stop during a break for like 12 hours at a time, sleep, rinse/repeat. It was really scary when I was completely immersed in being malevolent. Not many things can consume you so whole-heartedly and now I think I know how most MMORPG addicts feel.
i know i feel bad if i start being mean to certain characters in games. especially in the final fantasy series :P.
but even in games like fable or black and white, i would feel bad if i did something like let the kid drownd or something. hehe.
but even in games like fable or black and white, i would feel bad if i did something like let the kid drownd or something. hehe.
Occasionally in KOTOR 2 I felt honestly a little bad, usually when I did something completely uncalled for just to drop myself another point into the dark side.
Most of the time it was also very funny though, so that's ok [grin]
Most of the time it was also very funny though, so that's ok [grin]
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Not particularly.
More often I find myself unable to play through the 'evil' path of RPGs because the evil choices are bad game choices. Things like "pick good to get a nice reward", "pick evil to fight many hard enemies which yield little experience for no reward".
More often I find myself unable to play through the 'evil' path of RPGs because the evil choices are bad game choices. Things like "pick good to get a nice reward", "pick evil to fight many hard enemies which yield little experience for no reward".
Quote:
Original post by sanch3x
I'm telling you I thought it was rather difficult sometimes to take the "bad" decision and hurt someone.
Whoa! Whatever you do, don't play the hit GTA series!! :-)
Quote:
Original post by slowmike Quote:
Original post by sanch3x
I'm telling you I thought it was rather difficult sometimes to take the "bad" decision and hurt someone.
Whoa! Whatever you do, don't play the hit GTA series!! :-)
Well GTA is different because the people are just mindless things to be killed.
In KOTOR it's completely different because you can talk to the people and they seem almost innocent. You can slight them and sometimes even kill them and it's just hard to laugh at it. I went through half the game as evil then restarted it as good and played through that because I felt so bad. [smile]
Now that you put GTA in the question, why in GTA is OK to be bad and in games like KOTOR, Fable and Jade Empire, lots of people feel guilty about taking the dark way?
I believe that it has to do with the "forgiveness" hability of the game world in GTA and the lack of compromise with good/bad path that the sandbox nature of this game presents to the player.
What's your view?
I believe that it has to do with the "forgiveness" hability of the game world in GTA and the lack of compromise with good/bad path that the sandbox nature of this game presents to the player.
What's your view?
In fable the only way to get this truly cool bow was to be bad, very, very bad. So after munching obscene numbers of crunchy chicks I went and gathered up the evil oriented mercenaries and rendered unto caesar what was caesar's. Then hot footed it over to the other place and repented with the rest of my funds. Still, I felt sullied. I was after all just a weapons whore.
Jade Empire at first looked like it had transcended "good and bad" with the two paths; open palm and closed fist. But as you got further into the game, the closed fist options weren't as advertised in the game's philosophy of the two paths. I don't know if the default to evil was part of the characters deception or if it was a bit of design laziness.
Yep, I felt bad about being bad. Its probably a part of how we choose our daily approach to life.
Jade Empire at first looked like it had transcended "good and bad" with the two paths; open palm and closed fist. But as you got further into the game, the closed fist options weren't as advertised in the game's philosophy of the two paths. I don't know if the default to evil was part of the characters deception or if it was a bit of design laziness.
Yep, I felt bad about being bad. Its probably a part of how we choose our daily approach to life.
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