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Where did we lose it?

Started by January 26, 2006 09:14 AM
11 comments, last by Spoonbender 19 years ago
Quote:
You are attempting to relive/capture your childhood experience, which is impossible because your smarter and more aware now now.


Exactly the statement that woke me up from my biased view of the gaming industry and pretty much my crusade against high level programming I felt compelled to undertake some years ago [smile]

Seriously though, the claims you make against these "so called computer-scientists" is a bit of a narrow view. While it may be true that CS graduates now-a-days know less about low level programming, has it ever occurred to you that this might be because the high level programming fields have become so vastly broad subjects that it is impossible to maintain your knowledge of these, let alone all the lowlevel stuff?

I used to pride myself on my hardware knowledge, but I safely bought my last computer at Dell so I did't have to worry about that. I used to pride myself on my knowledge of the Java programming language, but I am realistic enough to leave certain aspects to the experts in those fields. And the list goes on and on. Some 15 years ago, you would simply have to write a basic windowing system for your Dos-based game. Today, the API for working with application windows alone probably contains more functions that an entire operating system back then.

As Promit pointed out, the challange lies elsewhere, the focus has shifted. Today, it is no longer an issue of what you can do with your limited hardware, out of which you had to squeeze every last clock-cycle. It has become an issue what you can do with your limited time, the huge API's and the enormous content demands.
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Quote:

Also granted some of my sources were slightly old, and I can't really deny that part of it was more "I-didn't-really-study-in-depth" deal(although I did do it somewhat). So now I look like an idiot. [grin] Nothing unusual there.

Hey, nothing wrong with looking like an idiot... I do that all the time. [wink]

Anyway, everyone occasionally thinks thing were better back then. It's just important to realize that 95% of it is just nostalgia. But only 95%. There were some brilliant games being made back in the "good old days", and some of them did have qualities you don't see often today. But there was also a hell of a lot of junk being made. And countless clones of the same 3 games.
And moreover, there are still great games being made. But they tend to be different from the ones we had 20 year ago. And isn't that a good thing? Personally I'd be sick of puzzle games by now if the industry still hadn't moved beyond those. [lol]

Quote:
But I still hold my ground on the replayability(not so much playable now vs the new ones, but still enjoyable after just finishing it)

I know what you mean, and in some ways you're right. But keep in mind there are loads of different games being made today. Some of them might be as replayable as anything you've ever played. Others are, as you've noticed, only fun to play once. Again, variety. Isn't it a wonderful thing? [smile]

Or to put it another way:
We've already got Tetris and other replayable games. Why not keep playing them then? I mean, that's what replayable *means*.
Only the non-replayable games need constant reinventing. Only the games you play once or twice max have to be expanded with new features, different gameplay, new storylines and better graphics.
The games that are all about replayability don't need that, so why try to add it?

[Edited by - Spoonbender on January 26, 2006 5:16:51 PM]

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