Delphi crash when executing from IDE..
Does anybody know why OpenGL code sometimes crashes (Like 6 times outa 10) when executing from within the DELPHI IDE???
This bugs the hell outa me...
______________________________Only dead fish go with the main-stream.
I have no idea why it does this, but all i do is open filemanager (winfile.exe) and leave it open to my project directory with the excutable file highlighted, so that when i compile my project, i just alt+tab & hit enter to run it.. Was a pain in the butt a while ago, isnt now. Originally, i thought, and still do think, that it crashes because Delphi''s IDE is unable to communicate with the referred .DLL files..
Whenever you make a project without custom selected .dll files, runs fine..
-- Wav
Whenever you make a project without custom selected .dll files, runs fine..
-- Wav
hmm, which version u''re using?
In case its inprise delphi 5 then do the following:
Goto the Debugger Option and Uncheck "Integrted Debugging" from there.
In the project option disable all defaults checks like "Range Checks, etc"
And you must use the *latest* gl files (available at delphi jedi if i remember correctly) which declare the GLfloat as TGLFloat and make default checks for openGL init procs unlike the prev. versions.
hope this helps,
cyanide.
In case its inprise delphi 5 then do the following:
Goto the Debugger Option and Uncheck "Integrted Debugging" from there.
In the project option disable all defaults checks like "Range Checks, etc"
And you must use the *latest* gl files (available at delphi jedi if i remember correctly) which declare the GLfloat as TGLFloat and make default checks for openGL init procs unlike the prev. versions.
hope this helps,
cyanide.
[size="1"]----#!/usr/bin/perlprint length "The answer to life,universe and everything";
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