The Firewar armor is an exoskeleton, but has its own contained environment, so the wearer can survive in vacuum for a certain period of time.
The customization system is a cross between the Ghost Recon and MechWarriors systems. The player chooses weapons, rounds (high-explosive, shredder, and armor-piercing, among others) and armor adjustments for his team before some missions. In addition, visual gear (helmet flashlights and infra-red visors, etc.), handy tools (active camouflage, a jetpack, etc.), and extras (changing the design of your team's armor)
[Edited by - georgec on January 27, 2006 6:50:08 PM]
Firewar -- Suggestions Needed
well i liked the whole idea about ICN declaring war on it's former territories in order to regain control.The rest just didn't click.but you've set up most of your story very well.
very robust original storyline! It seems like that could be an INITIAL story for the user, but you could make alot more happen inbetween (side stories) to better accent the story(i.e. Objectives while encountering the 'old colonies' global defense systems, or 'Recon' objectives when 'landing') . I might just be reiterating something you already thought up or getting a little ahead of you or something but just a thought :). Story has great potential!
****************************C:DOSC:DOSRUN..RUNDOSRUN-kkuhl86
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