Portal and OGL doubt
Im trying to put in portals nto my OGL app.
in drawGLScene()
i setup the camera witj rot and translatees
then..
for(i=0;i<max;i++)
{
if(quad==portal) make viewing frustrum to fit the quad and render
else just render quad.
}
is this correct also how do i do the frustrum fitting the quad thing?
thanks
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