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Portal and OGL doubt

Started by January 13, 2001 12:22 PM
0 comments, last by RealityMonster 23 years, 10 months ago
Im trying to put in portals nto my OGL app. in drawGLScene() i setup the camera witj rot and translatees then.. for(i=0;i<max;i++) { if(quad==portal) make viewing frustrum to fit the quad and render else just render quad. } is this correct also how do i do the frustrum fitting the quad thing? thanks
This is exactly what I am trying to understand about portals.

^^^^^^^^^

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