Quote:Original post by Muji_ And for those of you that no longer play so much because you lack time, does these same time constraints affect how much you watch movies? Or is it always possible to find time to put on a movie? |
When I played the original
Splinter Cell on Xbox, I got heavily engrossed in the story. After about 10 hours' worth of play (over a few days), I became incredibly frustrated because I wanted to know how the story progressed and concluded, but there was still all this tedious
playing to do.
Note that I said "tedious" play. Games put you on a treadmill to stretch out the length of the game - which has become a major marketing point, and you'll even hear or read game reviews that say "at only 11 hours, though, the game probably isn't worth a purchase."
Only 11 hours? What do I look like, a zit-faced 14-year old with nothing to do but sit in front of my couch with a zoned out expression while I twiddle my thumb against bits of plastic?
RPGs are the worst at this, with all the irrelevant side quests which not only take up more time but also break the illusion of a coherent story. If I am hurrying to the Imperial City to rescue my master, why am I then competing with an oafish caricature of an Englishman in the Philosopher's Garden, or helping a moronic artist escape the wrath of his patron's stubborn husband? I would ignore these quests if I could, but the game is often structured such that I can't, or that I am lead to fear a severe amount of backtracking for an "item" I would have received in "reward" if I don't complete the quest.
A film, on the other hand, aside from 7-hour Hungarian art-house monstrosities, barrels along a path of inevitability for less than three hours and presents me with a thoughtful, concise narrative. (Yes, not all films are all that, but the ones I elect to watch and spend my hard-earned money on are.)
The compactness of a movie gives it a huge advantage over a game. The ease with which one can view a film over from beginning to end in order to share with someone else is a huge advantage over a game. The shared experience of linear narrative, even if consumed separately by each viewer, makes discussion and analysis of a film infinitely simpler, from a structural perspective, and more enjoyable than doing the same for a game.
Film, being a presentational medium, is inherently more social and scales better than games. You can watch a film alone, with a friend, with a class, in a theater... and with a well-behaved audience, the film might even get
better the more people you watch it with. Large audiences are the best ways to watch high-octane action flicks and riotous comedies.
So films take less time but easily involve more people. In essence, films multiply your effective socialization-time (number of people × time spent socializing), making it a better return on time investment for people with comparatively little leisure time. Also, films fit naturally into a sequence of socialization activities - dinner, the bar, the club - in a way that games don't for the majority of adults.
Comparing games and movies on a time utilization basis is a dismal activity. Games lose hands down.