Share your design document here!
Hero of Allacrost - A free, open-source 2D RPG in development.
Latest release June, 2015 - GameDev annoucement
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
But doing this with a simple office document file would be a mess, unless you put the document into some sort of revision system like CVS or SVN (and even then, you have people with multiple versions of office...). What we are actually doing is putting our design doc together on a wiki, along with a *ton* of other information related to our game's development and our team. It has been working out great so far, and now that the whole team can organize our content and concepts instead of just myself, it's a big pressure reliever and I can afford to do more of the things I like: actually making the game. [grin] Our wiki is only a little over a week old and we haven't released it publicly yet, but we will be doing so any day now.
Anyway to sum up my long rambling, my suggestion is to use a content management system that is easily modifiable by anyone and can keep a history for your design doc, such as a wiki. I truly think that would be a great help to organize and manage all of the content in design documents, though I have yet to prove it. [smile]
Hero of Allacrost - A free, open-source 2D RPG in development.
Latest release June, 2015 - GameDev annoucement
But I think splitting the document into sections will make it much more managable because then I can revise only one section at a time rather than the whole thing.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
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Original post by Anonymous Poster
So I can steal it!
Ideas are a dime a dozen. It's incredibly simple to come up with a good sounding idea for a game. It's incredibly difficult to implement those ideas into a game, and balance everything well. Unless you are some big-name professional company, no one is going to give a crap about your yet-to-be-released games if you remain silent and don't share the features that will make it great.
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Original post by Anonymous Poster
Up Next: Post your source code here!
Sure, why not? [grin] :: Allacrost source code :: What, haven't you heard of open-source? [wink]
Hero of Allacrost - A free, open-source 2D RPG in development.
Latest release June, 2015 - GameDev annoucement