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Questions about blender

Started by January 18, 2006 12:39 PM
3 comments, last by scotths 19 years ago
As far as I can tell, blender is free to use for any purpose. But I keep reading that its written in Python. Does that mean that its not possible to model and animate characters in blender and convert them to a .X (directX) game engine that is written in C/C++? Does anybody know of any games that have characters designed with blender? Sorry if these sound like stupid questions. I'm still trying to get familiar with all of this technical stuff. Thanks for your help everyone.
Yes, blender is free to use.

No, blender is not written in Python but in C. Python is the language blender uses for scripting.

Blender doesn't support X files by itself. There is a third party exporter (written in Python as far as I know ;) that supports X files, but I don't know of its state.

X is a file format, and not a game engine, and as such does not bother with a programming language by itself. Also a game engine written in e.g. Java could use X files in principle, and a modelling application written in Pascal could export X files.

Sorry, I don't know of any game directly. I suggest to look also at www.cgsociety.org to clarify that question. However, my brother models characters with blender that should populate our game one day :)
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Models that are exported by a Python script can be loaded perfectly in C/C++
The exporters typically use the 'struct' Python module, which converts python data types to their C/C++ equivalents.

Also, it doesn't matter what program you use to model your objects, as long as you feel comfortable with it. (it makes no difference for the exported data)
You can convert the file to many types including .3ds , .x .....so on. The graphics in blender are done in opengl and the rest probably C. If you have never modeled before blender is awesome. I suggest picking up the 2.3 guide.

NBA2K, Madden, Maneater, Killing Floor, Sims

Quote:
Original post by double O seven
Does anybody know of any games that have characters designed with blender?


I think everyone covered most of the stuff, but I just wanted to give a quick personal insight. I have used Blender on every indie game project I have worked on -- and have successfully created hundreds of models, environmental and characters, that will import into game engines. I haven't tried creating .x files and I know people have asked the .x export question numerous times here -- maybe you can get some good information from looking through this visual arts forum. I have found that in all the virtual teams I have worked with Blender has been the single most flexible and reliable tool in teams where everyone is using different modelling apps.

Happy Blending!

Scott
Newfound Room -- Open your mind to open content.

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