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New composer, dreaming big

Started by December 23, 2005 12:58 AM
12 comments, last by FlamingBoi 18 years, 10 months ago
Here's my first somewhat large-scale orchestral work so far. A friend of mine wants to make a medieval/fantasy adventure game and wants me to do the music for it. What I've composed so far has no specific instance in the game in mind, rather it's an overture that someone would hear during a cinematic montage or end credits. It's a series of motifs and their variations, ultimately recapping with a strong restatement of the original theme. Equipment used: Noteworthy Composer for sequencing and orchestration, my friend's Yamaha Motif keyboard as an outboard tone generator. It lacks somewhat in the orchestral sounds, but it beats the general MIDI I have to work with at home. Hopefully I'll get the Garritan Personal Orchestra for Christmas and my sound palette will broaden considerably. Here's the link to my music: http://www.myspace.com/briantimmons Any feedback, constructive criticism especially encouraged. Thanks! Brian
_____________________Brian Timmons, ComposerMy Music
Sounds good to me, good luck in your dream, my dream is also to beocome a game composer haha.. yea and garritan is worth the money, u should get it ^^...
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Its rare to find someone thats still underground with a style like yours. Your music is really good. I wish you had better instruments though. It just doesn't do it justice.

I guess since your main influence is John Williams then it all makes sense. Ever hear any of Hans Zimmer's or Philip Glass' stuff? (I mean actually listen to it outside of a movie)
Yes, I've heard both Zimmer and Glass. I have issues with both of them, however. Zimmer's music to me seems rather heavy handed and over-produced (i.e. how much bass and brass can we squeeze in there?), whereas the minimalism of Glass just drives me nuts after a few minutes. A lot of his concepts are cool on paper and he certainly has his own distinctive style, it's just not one I dig.

What really gets me is the sense of epic grandeur you hear in Prokofiev, Howard Shore (Lord of the Rings series), and the raw emotion in Shostakovich. By far my favorite living composer who focuses on games only would have to be Jeremy Soule. If you've played Neverwinter Nights of Star Wars: Knights of the Old Republic I, you've heard his outstanding work.

Thanks for the feedback!

Brian
_____________________Brian Timmons, ComposerMy Music
It sounds good. The quietness is good for background music. I like the chimes especially.
Quote: Original post by Brian Timmons
Yes, I've heard both Zimmer and Glass. I have issues with both of them, however. Zimmer's music to me seems rather heavy handed and over-produced (i.e. how much bass and brass can we squeeze in there?), whereas the minimalism of Glass just drives me nuts after a few minutes. A lot of his concepts are cool on paper and he certainly has his own distinctive style, it's just not one I dig.

You would probably hate the music in the Island then. Its full of bassy bass. I actually like the amount of bass that zimmer uses.

Quote: Original post by Brian Timmons
What really gets me is the sense of epic grandeur you hear in Prokofiev, Howard Shore (Lord of the Rings series), and the raw emotion in Shostakovich. By far my favorite living composer who focuses on games only would have to be Jeremy Soule. If you've played Neverwinter Nights of Star Wars: Knights of the Old Republic I, you've heard his outstanding work.

Thanks for the feedback!

Brian


Those are great composers too! I <3 Battle on the Ice. That song was going to be remixed and become the ending boss song for one of my games. Howard Shore did a great job on the LOTR series. As long as your influences aren't crap, then your music should stay pretty good. ;)
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My game soundtrack composing influences come from mainly jap composers coz i play alot of jap rpgs haha, nobuo uematsu is the god i pray to everyday ^^..
Hey, I recognize this track! You stole it from that Jedi Lumberjack guy on Music4games!!!

Oh...it's you.

Howdy.

Tony
___________________________
http://www.anthem-audio.com
I can't get the player to work. :-( Perhaps it's because I'm behind a firewall.
Your programmer friend is a lucky guy/gal! I can hear how some of the different themes in this piece could be expanded into full-fledged exploring or battle themes etc. Great work, hope you have more equipment at your disposal soon.
It only takes one mistake to wake up dead the next morning.

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