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adding collision detection

Started by January 06, 2001 10:59 PM
7 comments, last by lokapujya 23 years, 9 months ago
any comments/ projects on adding collision detection to tut23? it''''s all about a good time! -LOKAPUJA-
it's all about a good time!AOLIM name: -LOKAPUJA-
nehe has a tutorial on it.

HHSDrum@yahoo.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
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yes, i have seen the tutorial. now its just time to implement it.
i will post any progress. just wodering if anyone has tried it, and wants to post it.

it''''s all about a good time!


-LOKAPUJA-
it's all about a good time!AOLIM name: -LOKAPUJA-
I''ve added Collision detection to Lesson 23.
along, 3d anaglyphic option.

I still need to work on finding a 3d point in 3d polygon (triangle or quad),
so i can sloped surfaces.
Game Core
Hi,

BGCJR, can I have your source code of detection collision.




I''ve a detection collision function who works with the Lesson 23. But, It''s work for quad and not for triangle. But it''s simple to modify to use with trangles.

Interested ?

Send-me a mail.





Leyder Dylan

dylan.leyder@ibelgique.com

========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
Could either of you post them in here? I had one working but it didn''t work the way I needed.

Hunter-Killer
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Yeah, I can trade code . If u still want it, too.
send your code.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! I need ( Detect ray intersects triangles routine) !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

My code detects distance to triangle plane, but my triangle collison test is more like a point inside box(around triangle) collision test.

bgcjr@hotmail.com

I need a valid email address to send mine to you.
( I couldn''t send my email though the one you gave me.)
Game Core
You talking to me? Mine is very simple. It just finds the distance from your position to all the polys then checks to see if any are too close. Barely works, doesnt really even count.

Hunter-Killer
F*** the distance to plane s***.

I''m using triangle intersects triangle.
i know some faster objects might pass though, If im not careful.

But it works great. Im stickin to it.

Anyone else?
Game Core

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