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Original post by NIm
I've given a bit of thought to this, and I believe I have a unique solution to this particular quandary. My world is going to be 2-dimensionsal, and space-ship controls will be 2-dimensional, but the world itself will exist in 3d space. This world will endure all sorts of manipulations. Space itself will curve, in a visible way. There'll be curvature due to gravity, natural curvature(make the world a sphere or a torus), and perhaps even artificial curvature. I need to get a solid grasp on NURBS before I undertake something like this, so I'm very much in the talking about it stage.
This sounds like an interesting approach but I'm not quite sure that I see how you want to go about it (not surprising since you are not sure yourself either ^_^). It might make for a very disorienting experience though.