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Space game: 2D or 3D?

Started by December 05, 2005 09:45 AM
10 comments, last by Iron Chef Carnage 19 years, 2 months ago
Quote:
Original post by NIm
I've given a bit of thought to this, and I believe I have a unique solution to this particular quandary. My world is going to be 2-dimensionsal, and space-ship controls will be 2-dimensional, but the world itself will exist in 3d space. This world will endure all sorts of manipulations. Space itself will curve, in a visible way. There'll be curvature due to gravity, natural curvature(make the world a sphere or a torus), and perhaps even artificial curvature. I need to get a solid grasp on NURBS before I undertake something like this, so I'm very much in the talking about it stage.


This sounds like an interesting approach but I'm not quite sure that I see how you want to go about it (not surprising since you are not sure yourself either ^_^). It might make for a very disorienting experience though.
I lost the link, but "Cloud", a Korean game where you flay around in a hospital gown and solve puzzles with puffs of cloud (which totally rocks, by the way) has a pretty handy third-person control of 2d flight in a 3d world. Might be worth a look.

Found it: Clicky

It's free and quite fun. No excuse not to play it now.

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