Quote: Original post by Eric kimQuote: Original post by Obscure
2. Unless you are working full time on the project you will need a bigger team than the commercal games have because each memeber will be spending less time per week working on it.
Um,. I've seen a very nice flashy racing game demo by a guy who worked by himself
for 2 years and he says he spent few hours(not sure if he said several hours) a week.
If he's experiences then it *might be possible *if he works on the top layer of the game development.
There is a huge difference between a flashy demo and a finished engine.