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EMOTIONS

Started by November 27, 2005 07:43 PM
49 comments, last by someboddy 19 years, 2 months ago
Quote:
Original post by vr_man
But reducing the number of times that a person can save or restart from a saved destination could be a good idea. A character could acquire the ability to save during the game but they would have to use their saving abilities wisely.


Limited saves bombed with the audience already. You need to research more.

Look up the original Aliens versus Predator (the original scary one, not the hollywood-bore sequel)
They had limited amounts of saves at the start of levels only. This was a design decision that proved unpopular. They issued a patch that allowed to save anywhere, and killed all the tension in the process.
Many players also stay away from scary games. Most Doom3 players installed a patch to allow them to hold the lantern along with guns, because they were too frickin' scared without it (of course no one will admit this on an open forum).

So, rule of thumb: scary gameplay decimates your audience.
Working on a fully self-funded project
Quote:
Original post by vr_man
The only way to maintain these high levels of dopamine in most gamers is to introduce some kind of reward system. When a gamer completes a videogame that was long and difficult they may feel proud of themselves, but the feeling of self-confidence does not last long. They are not receiving anything for their hard work and determination. If Microsoft decided to include cash rewards on X BOX live it could be very successful.

While the chemical underpinnings of gambling addiction are well-known, I'm not sure that getting everyone addicted to gambling is an especially good idea.
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Quote:
While the chemical underpinnings of gambling addiction are well-known, I'm not sure that getting everyone addicted to gambling is an especially good idea.


The ideas that I described in my posts is not gambling. Making a wager on a game of skill is not gambling. The definition of the word gamble is playing a game of chance or playing a game where the odds are against you. (Poker, blackjack, ect) If a person is playing a game of skill they can win every time that they play. I do not enjoy gambling, but I love wagering people in games of skill. I can remember making wagers in games like basketball and chess when I was younger. Every time that I lost money it encouraged me to get better at the game. It made push my physical and cognitive abilities to the limit. I will admit that some people will lose a lot of money if my entertainment center ideas became a reality, but some people will be able to make a lot of money if they have talent.

Quote:
Original post by vr_man
Making a wager on a game of skill is not gambling.

Do you consider poker to not be gambling, or do you consider poker to not be a game of skill?
I think poker is a game of chance. There is some skill envolved but you can't control the community cards in a game like texas hold'em. They are a few lucky people out there that made millions of dollars from playing texas hold'em. They have a chemical illusion that makes them believe that poker is a game of skill. The people that call themselves perfesional poker players represent a small percentage of poker players. The majority of poker players win money occasionally, but they lose most of the time.
Quote:
Original post by vr_man
I think poker is a game of chance...They are a few lucky people out there that made millions of dollars from playing texas hold'em.

So the fact that those people win championships year after year after year--and that a good poker player can always fleece a bad poker player--these are all just miraculous coincidences?
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Quote:
Original post by vr_man
The only way to maintain these high levels of dopamine in most gamers is to introduce some kind of reward system. When a gamer completes a videogame that was long and difficult they may feel proud of themselves, but the feeling of self-confidence does not last long. They are not receiving anything for their hard work and determination. If Microsoft decided to include cash rewards on X BOX live it could be very successful. It could be similar to my entertainment center ideas in my first post. People would be able to compete against each other in games of skill and win money. The only problem that I would have with this idea is security issues. I think entertainment centers would be much safer.

I don't really agree that having cash prices over X-Box Live is really needed to provide a reward system; the existing rewards of completing the game, competing against other people, increases in avatar power etc. seem to be reward enough to get people to play. Or in the case of MMORPGS, to get people to pay continuously for those kinds of rewards.

Also, while having game competitions with prize money is fun and provides a little bit of publicity for your game, as far as actually competing goes I don't see this appealing to anyone except for the ultra hardcore players (the ones who have any chance of winning). The problem with that is that the ultra hardcore is a very small market segment, so in my view it would be wiser to spend your time and money on making your game appeal to a wider base audience.
Quote:
Original post by Sneftel
Quote:
Original post by vr_man
I think poker is a game of chance...They are a few lucky people out there that made millions of dollars from playing texas hold'em.

So the fact that those people win championships year after year after year--and that a good poker player can always fleece a bad poker player--these are all just miraculous coincidences?

Poker is a game of chance. It's not a guarantee that a good poker player will come out on top of a bad poker player in a tournament setting. However, given that it is a game of chance, poker allows good players to take advantage of percentage edges and make mathematically correct plays, thus given them an advantage over the long run, ie., in ring-style games.

That being said, tournament poker is mostly chance and luck. At some point during a tournament (most probably several) you will have to put all your money in on a coin flip or worse and hope for the best. It's just the way it is.

EDIT: to clarify, the above mostly applies to no-limit tournaments, although the situation becomes the same late in limit tourneys as the blinds increase to a larger portion of your stack, forcing you to gamble in the same way.

[Edited by - stylin on December 3, 2005 7:23:56 PM]
:stylin: "Make games, not war." "...if you're doing this to learn then just study a modern C++ compiler's implementation." -snk_kid
Quote:
So the fact that those people win championships year after year after year--and that a good poker player can always fleece a bad poker player--these are all just miraculous coincidences?


You can correct me if I am wrong, but Johnny Chan is the only poker player that won the world series of poker two years in a row. If poker is mostly a game of skill he would not have been the only one to accomplish this task. Chris Moneymaker won the world series of poker in 2003. Despite all of his amazing poker skills, he was eliminated on the first day of the 2004 world series tournament.

The most popular game of poker is Texas hold'em, but there is more skill involved in 7-card stud because they are more community cards on the table, therefore it gives the players the opportunity to count the cards and eliminate specific hands that your opponents might have.

The majority of the so-called professional poker players make most of their money by playing with amateurs. If you are playing with people that make a lot of irrational decisions you can increase your chances of winning.

I agree with all of the comments that Stylin made.
Quote:
Original post by vr_man
You can correct me if I am wrong, but Johnny Chan is the only poker player that won the world series of poker two years in a row. If poker is mostly a game of skill he would not have been the only one to accomplish this task. Chris Moneymaker won the world series of poker in 2003. Despite all of his amazing poker skills, he was eliminated on the first day of the 2004 world series tournament.
You misunderstand. My point was that the same GROUP of people do well in these tournaments. The guy that takes first place (and second place and third place) isn't someone who first picked up a deck of cards three weeks ago, he's someone who's been practicing for years and years.

Anyway, that's all tangential. Whether you want to call poker gambling or not (I think the folks at rec.gambling.poker would disagree with you), your proposed system is subject to the same addictive tendencies as gambling. I think we both agree on that. Where we disagree, is on whether this is an argument for or against the system's potential value. We ALREADY have online gambling--sorry, online "betting on games of skill"--and it is popular with a certain segment of the population. And yet only a small percentage of online game-playing adults play online poker; MMORPGs have many times more players. The moral of the story: comparatively few people actually want the hedonistic, Gibsonian E-Vegas you've described, and the needs of those are already well-met.

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