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Black out!

Started by January 02, 2001 05:21 AM
0 comments, last by RealityMonster 23 years, 10 months ago
Hi I am writing a program to dispay a big room. The out put is fine except that the scene gets clipped to emptyness after some distance. I can move around but the ''horizon'' keeps getting clipeed. How to solve this?. glClearDepth is set to 1.0 (maximum?). Thnx
It''s the frustum that''s clipping your objects. If you set a perspective view with gluPerspective() then change the fourth paremeter so it''s as large as you like. If you use glFrustum then change the back clipping plane to be further away.

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