Modelling For .X Format
Ok, i have tried modelling/animating for the .X foramt. Modelling in 3ds Max and exporting with the panda exporter. I would like to know the constraints of .X in general. I am using irrlicht. Can the .X format support *Bones - I assume so *Rigging *Animation Effects, such as cloth effects And a run down on how to model/bone/skin/rig/animate correctly for the format and specifically .X would be helpfull. Right now when i export the model it comes out unskinned and the characters eyes and head, which are seperate to the main body are floating. Any ideas on how to export correctly. Help much appreciated, if all goes to plan I am hoping to make my debut with this project :P Thanx Brendan
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement