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Auras Galore

Started by December 29, 2000 08:22 PM
4 comments, last by PTDC 23 years, 10 months ago
I want to have an aura/bluring effect round an object that changes in real time so it looks different from different angles. sorta like a bright light through fog or smoke.
In Mark Kilgards stencil buffer tutorial do you have some aura examples. You can get it from nvidia.
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What I''d do is just make an aura model. After that, map a texture on it with random translucent to transparent places. All you''d need to do then is increase the t & u values to make it look like it''s moving.

Hope that helps,
(ps. what game are you making? hehe from wanting auras I think I have a clue but not sure )


~-=-=-=-=-=-=~
~Justin Eslinger~
~.."BlackScar"..~
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~-=-=-=-=-=-=~~Justin Eslinger~~.."BlackScar"..~~-=-=-=-=-=-=~
ahhh I see what you mean. should be a lot easier than resorting to complicated effects.
I''m trying to make a small demo with a ghostly figure in it
Where is this stencil buffer tutorial on the Nvidia site? I looked, but couldn''t find it.
its in the developer part of support in the whitepaper section

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