how to play mutiple 3d sounds with different positions in DirectX?
I want to play mutiple 3d sounds with different positions in my game. my method is: create MANY IDirectMusicAudioPath Interfaces in one IDirectMusicPerformance Interface; and get the IDirectSound3DBuffer and IDirectSound3DListener object from eath AudioPath; I use different AudioPaths with different positions to play soundsegments; but I found I can only create limited AudioPaths. and,is it the right method?and how about others?
i''m optimising...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement