how to play mutiple 3d sounds with different positions in DirectX?
I want to play mutiple 3d sounds with different positions in my game.
my method is:
create MANY IDirectMusicAudioPath Interfaces in one IDirectMusicPerformance Interface;
and get the IDirectSound3DBuffer and IDirectSound3DListener object from eath AudioPath;
I use different AudioPaths with different positions to play soundsegments;
but I found I can only create limited AudioPaths.
and,is it the right method?and how about others?
i''m optimising...
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