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how to play mutiple 3d sounds with different positions in DirectX?

Started by October 30, 2005 06:46 AM
0 comments, last by Zealick 19 years ago
I want to play mutiple 3d sounds with different positions in my game. my method is: create MANY IDirectMusicAudioPath Interfaces in one IDirectMusicPerformance Interface; and get the IDirectSound3DBuffer and IDirectSound3DListener object from eath AudioPath; I use different AudioPaths with different positions to play soundsegments; but I found I can only create limited AudioPaths. and,is it the right method?and how about others?
i''m optimising...
AudioPaths I Created are standard Audiopaths.(with the function CreateStandardAudioPath)
And then "PChannelCount" is 128
I found that the "PChannelCount" influence the AudioPath Number I can Create.
i''m optimising...

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