Bump maps - Specular Image?
Tried using a specular image ie...(Black&White) for a bump map to add depth to my models in Milkshape but it didn''t seem to work. Does anyone know if there is a OGL texture command to enable bump mapping? Or am I just burning fuel? Creating my models in Lightwave allows me to add some incredible realism to the model and I would like to add this feature in my demos. Any ideas?
Thanks
Sparky
Robert Snyder
no, there''s no OpenGL command for textured bump-mapping. I have a emboss bump-mapping demo on my home page. I know there are several tutorials on Flipcode.com.
Cheers,
Joe
HHSDrum@yahoo.com www.polarisoft.n3.net
Cheers,
Joe
HHSDrum@yahoo.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
If you have a GeForce you can use the register combiners to do per pixel bumpmapping with specular lighting.
Click here for a very nice demo with code.
Click here for a very nice demo with code.
December 29, 2000 08:42 PM
Hi...
The very important things on specular light is
It'' depend on eye position
and
It have to blend on the diffuse portion of image.
and... basically It have to self-multiflied.
It may be confuse you. you better read about seperate specular light as opengl extension. and SGI''s opengl Shader
The very important things on specular light is
It'' depend on eye position
and
It have to blend on the diffuse portion of image.
and... basically It have to self-multiflied.
It may be confuse you. you better read about seperate specular light as opengl extension. and SGI''s opengl Shader
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