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Original post by Lamoot
What are elves then? If they should always be the happy, enligthened tree huggers that come to aid the humans in time of need and enjoy the gift of immortality then no wodner they are such a cliche.
I think you mistook irony for seriousness.
MarkyX's elves are interesting, but as you say yourself, real cultures aren't so black-and-white.
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I would personally love to see a dark deviation of the elves as mentioned by MarkyX.
MarkyX's elves are actually pretty derivative themselves. [smile]
From Scottish folk-lore, we have the
Drow, or dark-elf. They're evil fairy-like creatures.
Norse mythology gives us the
Dökkálfar, which are evil human-sized elves. (Generally, Norse elves of any kind are human-sized)
In Dungeons & Dragons, we have the
Drow, which you probably already know of.
Even Tolkien had 'dark elves' of a sort: the orcs are elves that were abducted and corrupted by Morgoth.
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Come to think of it the problem might not be in the elves themselves, but in the general fantasy settings that are always black and white and don't offer anything in between.
The problem is that fantasy draws from myth, and myth is clichéd by design. The mythological elf, dwarf, troll, nixie or whatever represents a particular aspect of the human psyche. Tolkien's races do the same, because they were intended to be mythological.
Dungeons & Dragons has a slightly more involved mix because it has stereotypical mythological races, and then variants of those.
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People get tired of seeing the same old "good vs evil fight to end all fights". What makes narratives interesting is the development of characters and clash of different mentalities and ideologies.
Such as good vs. evil. [wink]
A possible reason why you don't see so many genuine ideological struggles in movies and games is that developers/filmers want to reduce the number of people who wouldn't like the game/movie because they disagree with the ideology that wins, or they're upset because neither of them win.
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In cliche settings character development and the story outcome can be very predictable and do not offer enough emotional stimulation for the viewer/reader/player.
You're probably being a little unfair on writers, here. Whilst lots of writers are clichèd, it is at least possible to find books which are not. And handily, the quality of the book is largely unrelated to the funding it receives, quite unlike movies and games, so books which take an inventive approach can be just as well-written as those which don't (although perhaps harder to find).