Quote:
Original post by Kallisti
Before this post heads too firmly into deoxy.org territory, let me change the subject a little: The Tolkien detractors are definitely on to something. He grabbed a ton of stuff from the Eddas, in particular (including the name "Gandalf" IIRC). Not to mention, the damage his success did to the diversity of the Fantasy genre. Beforehand, there were - Lud-in-the-Mist
- Mardi
- The House on the Borderlands
- The Worm Ororboros
- Juergen
- The Dream-Quest of Unknown Kadath
- The Chronicles of Narnia
- Gormenghast
Not that I like all of these, but they are definitely diverse. See China Mieville for more Tolkien-bashing fun.
Now to get back on topic before Mare boxes my ears (at least she can't see my screen while she's playing Gaia Online [lol]) - how good of games would these "old skool" Fantasies (Phantasies?) make? I'd expect Dream-Quest and possibly Gormenghast to work well. Don't know about the other ones. (Almost all of these are in the public domain - [google] if you don't know WTF I'm talking about!)
I've heard of three of those, and actually read two.
Chronicles of Narnia will obviously be having a billion gazillion games of the movies coming out for the next century. Any attempt at making an indie Narnia will (1) be seen as jumping on the bandwagon and (2) be stuffed so full of cease-and-desist orders it'll turn into peat.
Edit: Thought I better write it in some kind of English.
On the other hand, a Dream-cycle RPG could be fantastically marvelous. There's obviously the question of 'Cthulhu mythos', since there is some linkage between the two. However, the stories set in the Dreamlands do paint a fairly vivid world.
Executive SummaryThere are two ways into the Dreamlands.
The more conventional route is via one's own dreams. A staircase in a dream leads to a temple guarded by the priests Nasht and Kaman-Tha. If judged worthy, the dreamer can follow a greater staircase into the Dreamlands. Via this route, if you die within the Dreamlands you wake up in the 'real world'. On the other hand, you can't stay there for long: when you naturally wake up in the real world, you blink out of existance in the Dreamlands.
There are various other physical routes into the Dreamlands. Ghouls often live near the boundaries, and some entrances can be found in cursed graveyards. Other possible entrances might be a pit, an old rusted gate not opened for centuries, or pretty much any ancient passage in a God-forsaken corner of some isolated hamlet.
The physical route is dangerous, and means you stay dead if you die in the Dreamlands, but you can stay for as long as you want and have a greatly extended lifespan. Another way to take up permanent residence in the Dreamlands can be to die in the real world whilst you are there.
The transition from temporary residence to permanent residence would likely be one of the pivotal plot elements in any storylined Dream-cycle game.
Within the Dreamlands, humans can have immense powers. Some dreamers have created cities and thousands of inhabitants out of nothing. A sufficiently powerful dreamer might raise mountains, seed forests or scoop out oceans. Some dreamers can even challenge and defeat the Gods of the Dreamlands.
The Dreamlands are stuffed full of highly non-archetypal races. Nearby human dreamers the dominant races tend to be human, or nearly so. The ghouls are carrion feeders, and share their underland world with ghasts (a sort of demonic werekangaroo), gugs (giants with sideways opening mouths), nightgaunts (unintelligent winged servants of higher powers) and shantaks (elephant-sized bat-like reptilian steeds).
Above-ground creatures include giant spiders, satyrs, evil frog-like moon beasts, the disturbingly intelligent (but not necessarily hostile) cats of Ulthar and the man-eating elfen Zoogs. To the south are areas sometimes inhabited by fantastical creatures which defy a permanent description.
There are also various nearly-human races; hybrids created by foul magic and ever fouler marriages, such as the horned Men of Leng.
Not your usual EGOD.
Lord Dunsaney's tales might also make an interesting setting, if one could make some kind of consistent world out of them. (Or perhaps making a consistent world would be part of the game.)
[Edited by - Nathan Baum on November 30, 2005 12:17:36 AM]