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Original post by Kest
Of course not. No offense at all intended, but it is possible you're on the 'other' side. I'm not trying to draw any lines, but there is a pretty heavy distinction between the builders and slayers. Before I got into game development, I was a pure builder. I played fighting games, but other than that, it was all RPG or strategy. Game development absorbed most of my creative energy, so I started enjoying mindless blasting a lot more. But I'm still a builder. Even though I like mindless death and chaos a lot more now, I still get bored with it pretty quick.
First things first, no offense was taken. Rereading my post, I can see where it could be taken slightly aggressive. It was all tongue-in-cheek.
You also shouldn't get the impression that mindless death and chaos is all I enjoy. I love cultivating an empire in 4X games, immersing myself in the world of an RPG, etc. I also make a distinction between being immersed in the gameplay and being immersed in the game world. RPG's I tend to immerse in the game world, FPS's I tend to immerse in the gameplay, 4X's and adventures I find myself somewhere in between.
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Yep. That was my whole point. The majority of gamers are not builders. But in this forum (and all of GameDev), they most likely are. So it might not be the best place to seek game design advice, depending on the game type. If RPG or complex strategy (nearly all WIP indie games), then this is the place.
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I also think it's misleading (although possibly technically correct, especially depending on definition of "indie developer") to say that most indie developers don't want to make a quickie experience. There seems to be a large and healthy indie community making flash games.
Everything I've stated are my own theories. I have no numbers to back anything up. Sorry if I made anything sound like a fact.
Like I said, I think "nearly all" is misleading and (since it's a strong statement) more likely incorrect. "Quickie" games are large in the indie world and, if nearly all work-in-progress indie games are AAA rivals, I'd say nearly all completed indie games are quickies. But, like you, I have no numbers.
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I wasn't targeting you. I'll just revert back to my original theory that most indie developers want to make a truely wicked game. Not just something interesting or something to make quick cash. They may resort to such games to learn or climb a ladder, but they're probably aiming much higher. I definitely want to make players forget they are playing my game. That's the whole point of it all for me. To make them lose themselves in my game world. It's fine to make a small and simple enjoyable tetris like game. But I doubt I would ask for advice on quality with such a game. But that's just me, and I'm totally off-topic, so I'll shut up now.
Assuming you wanted to make a quickie, why wouldn't you want it to be of high quality? I would think a builder wouldn't be satisfied with a half-assed job (not meant as an attack).
As might be obvious, I think your theory is wrong (basically assuming everyone thinks like you, a mistake I make all too often). I think there are plenty of developers who only intend to make quickies, and that not all developers want to make what you would consider a "truly wicked game".
And, I didn't feel you were targetting me. Again, no offense was taken and no offense was meant.
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You really need to experience the good and bad of games for yourself if you want to infuse it into your game. It's a pretty complex question.
Absolutely. There are very few good authors/painters/musicians/actors/etc. who only look at their own works.