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Original post by Drethon...MMORPG...
Having multiple (lots) or human players adds a lot of interest, but to me this is in a lot of ways a different issue and much, much harder, because of the number of players you have to deal with. MMORPGs already have trouble trying to make the world interesting for all players. Imagine trying to create consistent and interesting stories for them all.
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Original post by Beige
Look, I think the field is quite interesting and needs to be explored, but in a way that's conscious of a story's individuality. While I'm sure that's what some of you had in mind anyway, it's rare that it's actually said in these conversations, and rarer that the conversation makes it self-evident. This leads me to believe that a lot of the people working on interactive storytelling, an idea so tightly wound into dramatic narrative, aren't even considering it from that perspective.
I think the challenge may be to create a framework that understands dramatic narrative. Why? When you talk about an individual story, you've already removed a lot of the interactivity. From what I understand, you're talking about putting the player into a story and letting the player make choices that affect it. I'm talking about putting a player in a world and letting them write their own story.
The problem is this: Really good narrative involes characters that feel and act in certain ways. Take any love story. What if the player doesn't really care at all about the other character. Not only would they rather act differently, but having to play their character through a love scene seems silly. FF7 is a great example. Aeris' death is portrayed as being a tragedy, and I know some people who said they cried. Other people didn't like her and were only concerned about the time they spent leveling her up. For the players that don't care, this is not a particularly compelling story. My goal is to allow players to play a story that they care about, that they find satisfying.
Maybe I've misinterpreted your goals, and maybe the ideal system is actually somewhere inbetween. Also, the players who want to experience everything or just want to powereplay aren't really the players we should concern ourselves with. Afterall, there isn't really much we can do about them.
tj963